In 40 hours of gameplay, I have had maybe 5 times where I needed to come up with a strategy.
Stellaris Multiplayer Without Steam Series Presents StellarisParadox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre.Game allows players to do political and millitary decisions in WW2 era.
![]() Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core. First off, is it worth your money If you get it on sale, its definitely a yes. The bottom line of everything is that Ive been playing it for 40 hours, well into late-game for a single match that isnt even over yet. I got the base game for dirt cheap on the Steam sale last month and I cant argue with the value Ive got for my money so far. There is ton of mods, a crazy degree of replayability, an active multiplayer community, the game is still being developed, theres tons of DLCs for it and many more to come yet since the developers are actively working on it and just came out recently with a major 2.0 overhaul (really how many commercial games get to see a 2.0) No one in their right minds can say Stellaris is a bad deal, in any way possible way you look at it. However, this post isnt asking about is it worth it or is it a fair deal for you buck but rather would you recommend it Another good question would be is it worthy of your time (especially considering a single match will most likely go on for dozens of hours) Although I have got my moneys worth and I plan on finishing this match and maybe even play another one down the road, I dont think Stellaris is worthy of my time. Sure, its not so bad it prevents you from enjoying the game but they really should have approached it in some other way. Its very inconsistent with most things acting like youd expect them to but then others not working the same way (right click actions on systems, clicking on notifications, ships wont heal for a period after combat but the game doesnt bother to let you know.). Some of the UI makes me really think has anyone at all been testing this game that such an obvious mistake has gone through (like clicking on a governors death notification which is the only one that doesnt bring up a screen - as a programmer that takes 1 minute to fix). Im a rStarcraft2 player and I can easily keep up with 60APM at least. Stellaris Multiplayer Without Steam Code With ForI have no trouble learning, remembering and using a keyboard - be it for a fast-paced RTS game or to learn half a hundred IDE shortcuts for each of the languages I code with for work. The problem with Stellaris is that the keys are badly designed: stop is H; pressing Esc one too many times brings you to the game menu which also pauses the game so you need to Esc again and then Space to unpause (trust me, youll do that a WHOLE lot of times in Stellaris); the Function keys are a mess, with F2 corresponding to the first visual icon that youll need to use a lot throughout the game, which makes it awkward to look at your icons and not know immediately which button you should press. To sum the UI up in a bite-sized sentence: it took me no less than 10 hours to get familiar with it and now, 40 hours into the game, it still sucks. The music is OK and even good but theres too few tracks to sustain dozens of hours of gameplay, I eventually turned the music off because I was tired of listening to the same melody a hundred times in a row. The sound effects are extremely annoying - some of the loops are infinite and as short as a few seconds so if youre not moving your map around a lot (and Stellaris you never are, even during most wars) it means youll be listening to the same 5-second loop for however many hours you sit down to play the game. Thats just stupid. Theres an ambience volume slider but for whatever reason those short ambient noises that keep repeating forever are not governed by that one but by the sound effects slider instead, so youre either stuck with them for hours on end or you can choose to play the game without any sound feedback. Once a situation comes up, you just make a plan and follow through with it. Stellaris is not like that: you identify an issue, you make a plan to solve that and then the next 2 to 5 hours is nothing but busy work to see that plan to fruition, the game is not dynamic enough to offer anything but busywork until that plan is done and is not respectful of your time while at it. Stellaris is astonishingly complex when it comes to the detail, complexity and number of options when it comes to the busywork - and it will, without a doubt, keep you entertained for a very long time until that plan and objectives you envisioned hours ago comes to fruition, however that is not good strategy gameplay, despite being entertaining (sometimes a bit boring and repetitive too but OK, were 4X fans here, we can take it). You take a much much much simpler game like rAdvanceWars for example: it does a much better job of being truly strategic - the battlefield is dynamic and your long-term plans must always adapt themselves to the current situation if you want to win.
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